Catch The Flag
Capture the Flag (deutsch: Erobere die Flagge) ist ein Geländespiel für zwischen acht und 32 Mitspieler (notfalls auch mehr). Das Spiel „Capture the Flag“ (Flaggenklau) wird vor allem im angloamerikanischen Sprachraum von Kindern und Jugendlichen in der Freizeit gespielt und. Wer sich für "Capture the flag" im Garten oder auf einer Wiese mit einer Horde Kinder entscheidet, der benötigt erst einmal einen Spielleiter.
Capture the Flagoder auch Catch the flag, Flaggenklau. Allgemein: Capture the Flag ist ein Waldgeländespiel bei dem mehrere Gruppen. Capture the Flag (deutsch: Erobere die Flagge) ist ein Geländespiel für zwischen acht und 32 Mitspieler (notfalls auch mehr). Capture the Flag oder Fahnenraub ist ein traditionelles Geländespiel, das im Freien gespielt wird. Dabei besitzt jede Spielpartei eine Fahne, welche durch die Gegenpartei erobert werden muss. Als Spielmodus ist es auch in vielen Computerspielen.
Catch The Flag Navigation menu VideoCapture the Flag - Hacking Challenge - ITProTV’s Live Week 2019 Replay To physically catch a flag, simply run your tank over the plinth and the flag will automatically attach itself to your turret. It will remain on your turret until you are either destroyed, drop it or when you take it to your base and drive over your teams flag position (with your team flag in place). 4/13/ · Several computer games have been based on Capture the Flag, and multiplayer team-based modes in many computer games are called CTF or Capture the Flag. Capture the Flag can also refer to a computer security competition, in which participants must .
Die Games Spielplan Championsleague nach unseren Erfahrungen immer um 11 Uhr. - SpielebeschreibungZudem ist es üblich, dass nur die ersten Teams Da Rino volle Punktzahl erhalten und folgende Lösungen nur noch einen immer kleiner werdenden Teil der Punkte erhalten.
You should protect own services for defence points and hack opponents for attack points. Mixed competitions may vary possible formats.
It may be something like wargame with special time for task-based elements e. Sign In. Keep track of everything you watch; tell your friends. Full Cast and Crew.
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Some good options include: Bandanas. Old t-shirts. Balls and Frisbees you may make a rule that they can be passed once found, or they have to be carried Cones Old toys.
Mark all of the boundaries of the playing field together. First and foremost, designate the center line dividing your territory.
It is often easiest to use a natural line, like the edge of the house or everything even with two big, noticeable trees. Then decide how far back and to the sides you be playing.
This prevents one team from hiding the flag incredibly far from the center line. While natural lines trees, shrubs, roads, etc. You don't have to mark off the back and sides.
As long as everyone knows not to hide the flag past the boundaries there should not be a problem. Hide your team's flag secretly. Once the boundaries are set, each team will designate players as "hiders" who will run off to secretly tuck the flag away.
The other team members will stay together, out of sight in the house or garage, at the center line, etc.
There are a few rules to flag hiding, but you can modify or skip them if you want the game to be harder: The flag must be visible from one angle not underneath a covering or stuffed in a mailbox.
The flag cannot be tied down or wedged -- you need to be able to grab it as you run past. The flag can't be buried or raised up so that it can't be quickly snagged.
Pick "jails" for each team. Jail is where a player goes if they get tagged by an opponent. If your teammate is tagged, you can run over and tag them to "free" them again.
Jails are usually picked right in the center of each team's territory, and they should both be the same distance from the center line for each team. Talk about any "specialty" rules before starting the game.
Capture the flag is a pretty simple game -- you try and get the flag from the other team back to your side. If you get tagged you go to jail until someone on your team saves you.
But there are some small rules that are best worked out before you start playing. There is no "right" way to play, so simply pick the rules that you like the most:  X Research source One-handed tagging, or two-handed tagging?
When a player is freed from jail do they need to run back to their side before getting re-tagged, or do they get a free walk back?
Can a player save everyone in jail at once, or just one person? If you grab the flag and are tagged, do you drop the flag there or let the other team return it?
Can you move your own team's flag somewhere new? How far must a player stand away from their own flag ie. Method 2 of Break your team up into "guards" and "attackers.
This way you know that a certain number of people will be defending your flag, no matter what. You may want one more guard than attacker, someone who focuses on getting your team out of jail if anything goes wrong.
Guards: Patrol the center line and the rest of your field, ready to tag anyone who crosses or tries to find your flag. Often calls out to the rest of the team when they've found someone hiding or sneaking on their side.
They also try and prevent jailbreaks. Attackers: Try and sneak away or outrun the guards, looking for the flag. They will go to jail often while searching, so other attackers need to take turns saving them so that all the attackers don't end up in jail at once.
Once they find the flag, they tell the rest of their team and try to capture it. These players usually save others from jail, help search for the flag near the border, defend when the guards are outnumbered, or slowly sneak into enemy territory while the attackers distract the guards.
Plan your modes of attack. The fun of capture the flag comes from the strategy involved. Do you want to play defensively, picking off the other team's attackers and then rushing them with superior numbers?
Or do you want to try and sneak into their side, hiding and moving slowly to spend as much time looking for the flag as possible?
Talk with your team to work out a gameplan for the best results. Some strategies include: The Mad Rush: A desperate move, or one used if you know where the flag is, this involves sending almost everyone in at once in the hopes that one person gets the flag back safely.
The objective of the game is for players to venture into the opposing team's territory, grab the flag and return with it to their territory without being tagged.
The flag is defended mainly by tagging opposing players who attempt to take it. Within their territory players are "safe", meaning that they cannot be tagged by opposing players.
Once they cross into the opposing team's territory they are vulnerable. The flag is usually placed in a visibly obvious location at the rear of a team's territory.
In a more difficult version, the flag is hidden in a place where it can only be seen from one angle. It also might have some challenge involved.
For example, the flag could be hidden in the leaves up in a tall tree, and the players have to see the flag, then knock it out and bring it to their base.
Different versions of Capture the Flag have different rules, both for handling the flag and for what happens to tagged players.
A player who is tagged may be eliminated from the game entirely out of the game , be forced to join the opposing team, sent back to their own territory, or be placed in "jail" with or without a guard according to the number of people in a team.
While tagged players may be confined to jail for a limited, predetermined time, the most common form of the game involves the option for a "jailbreak".
In this version, players who are tagged remain in jail indefinitely. However, players from their own team may free them from jail by means of a jailbreak.
Such action may, depending on the rules, free all jailed players  or simply those who are physically touched by the one performing the jailbreak.
But in some variants, teammates who got tagged can be jailed only 3 times, or they are kicked from the game until the next round. In general freed players are obligated to return directly to their own territory before attempting offensive action i.
While they return to their own side, freed players usually acquire "free walk-backs", in which they are safe from tagging until they reach their home territory.
The player performing the jail break, on the other hand, is neither safe, nor restricted from performing other actions such as attempting to grab the flag or generally moving about enemy territory.
Sometimes, players in jail form chains, so that if a teammate tags one person in the chain, everyone is free. Simply leaving jail without being freed is considered poor sportsmanship and is severely frowned upon, often leading to expulsion from the game.
If all players on one team are jailed meaning no teammate can free them from jail , then the other team will have all the time they want to find the other team's flag.
The rules for the handling of the flag also vary from game to game and deal mostly with the disposition of the flag after a failed attempt at capturing it.
In one variant, after a player is tagged while carrying the flag, it is returned to its original place. In another variant, the flag is left in the location where the player was tagged.
Divide playing area into equal-sized territories, one for each team. You can use chalk, cones, tape, or landmarks such as trees or sidewalks to mark boundaries and make sure each player understands the lay of the land.
Make sure the area is free of any hazards lawn tools, broken glass before playing. Place one flag into each territory.
This can be done by a representative from each team or a neutral person who isn't playing. The flag can be mostly hidden, but some part of it must be visible.
Once it's placed, the flag can't be moved by its home team. Aside from fun and fitness, Capture the Flag helps players build problem-solving, communication, and teamwork skills.
Now that you've set up your playing field and placed your flags you're officially ready to play the game!The 4th, 5th, and 6th teams will receive tickets for the conference. These competitions can vary Circus Be the number of competitors. Discuss May Each flag is assigned a point value based on difficulty, so teams are actually attempting to gather as many points as possible, as that determines the winner and not necessarily the Bube Im Französischen Kartenspiel of flags captured.